Your engineer can finish without you
Sector pace plus weather, pit, and mechanical rules are frozen at entry. Missing a live window uses the disclosed default and never abandons the vehicle.
GREYHAVEN FIELD MANUAL · STRATEGIC RACING / 08
Racing is a server-authoritative championship across thirteen tracks, twenty-six directions and five distinct formats. Build the machine, author the engineer plan, override decisive live moments, and replay every consequence without mandatory attendance.
FIELD MANUAL · IN-GAME PREVIEW

Pace, live defaults, weather response, and mechanical discipline become one frozen race plan.
FIVE FORMAT CONTRACTS
Every format exposes its own objective and resources before entry. Your choices change pace and control; purchase price alone never decides the finish.
One short run rewards launch execution and decisive overtakes; regular pit stops are disabled.
Real laps add tire evolution, pit windows, undercuts, and a fastest-lap bonus.
Fuel, heat, wear, repair, and survival matter as much as outright pace.
Fixed cutoffs remove the last runner permanently and turn every split into pressure.
Contact is disabled; ghost deltas, valid sectors, and personal best time decide the board.
Sector pace plus weather, pit, and mechanical rules are frozen at entry. Missing a live window uses the disclosed default and never abandons the vehicle.
Launch, midfield, and finale show the same disclosed information used by the automatic rule. The override changes intent, not hidden access or paid power.
Fuel, tires, condition, tuning, familiarity, rating, and decisive incidents settle into one replay and permanent vehicle history.
TEAMS AND CUSTOM SERIES
FAIR RACE CONTROL
CONNECTED BRIEFINGS
KNOW THE SYSTEM. CHOOSE YOUR MOVE.
You do not need to memorize Greyhaven before entering it. Start with one direction and let the connected systems teach the rest.