GREYHAVEN FIELD MANUAL

RACKET FIELD MANUAL.
BUILD YOUR OWN WAY.

Train, specialize, build a loadout, own infrastructure, move the city, or lead a crew. Each briefing links choice, consequence, and progression.

An operator mapping Greyhaven's connected systems
ELEVEN WAYS TO BUILD AN OPERATOR

BUILD PREVIEW

SEE HOW ONE OPERATOR BECOMES YOURS.

DEVELOPMENT NETWORKAUTO PLAYING
A Greyhaven operator build combining knowledge and active choices
PRACTICEFINESSE PRACTICE +18
01PRACTICE

Actions train what they actually use.

Five practiced attributes combine into task-facing ratings and reward varied play.

PermanentAttributes · education · mastery · LegacyActiveDoctrines · equipment · facilitiesVisibleApparel · cosmetics · achievements
BUILDSCapabilityNew actionsRecognitionPermanent identity

THE 60-SECOND MODEL

EVERY MOVE FEEDS ANOTHER SYSTEM.

  1. 01READWhy this opportunity exists now.
  2. 02BUILDTraining, Education, gear, Intel, and allies.
  3. 03COMMITLock time, assets, build, and risk.
  4. 04REVEALObjective, exposure, assets, and complications.
  5. 05GROWKeep, equip, own, trade, share, recover, or improve.

ELEVEN PLAYER BRIEFINGS

FOLLOW THE FANTASY THAT EXCITES YOU.

01
Development Network in RACKETBUILD

Development Network

Attributes, ratings, career mastery, specializations, doctrines, education, and permanent Legacy.

Open briefing →
02
Education & Gym in RACKETTRAIN

Education & Gym

Practice attributes in the Gym, complete permanent Education paths, and turn time and Credits into new capabilities.

Open briefing →
03
Equipment & Loadouts in RACKETGEAR

Equipment & Loadouts

Weapons, layered apparel, tools, vehicles, attachments, durability, and doctrine choices form an explainable active build.

Open briefing →
04
Progression & Rewards in RACKETGROW

Progression & Rewards

How the Goal Board, Account XP, mastery, Cred, Research, Influence, seasonal objectives, and permanent Legacy stay distinct.

Open briefing →
05
Currencies & Resources in RACKETVALUE

Currencies & Resources

Credits, Neon, Research, Development Points (DP), Legacy Points, Cycle Points, and operational resources.

Open briefing →
06
Districts of Greyhaven in RACKETCITY

Districts of Greyhaven

Eight connected local economies with different operations, inputs, outputs, risks, routes, and crew pressure.

Open briefing →
07
Housing, Vehicles & Mobility in RACKETOWN

Housing, Vehicles & Mobility

Residences, safehouses, vehicles, cargo routes, races, and properties turn ownership into useful city infrastructure.

Open briefing →
08
Strategic Racing in RACKETRACE

Strategic Racing

Five-sector plans, asynchronous engineer defaults, live overrides, race broadcasts, durable vehicles, and explainable results.

Open briefing →
09
Contextual PvP Rules in RACKETRIVAL

Contextual PvP Rules

Verified causes, visible commitments, disclosed response rules, bounded consequences, and permanent-progress protection make competition readable.

Open briefing →
10
Crew Operations in RACKETCREW

Crew Operations

Asynchronous cooperative operations give specialists distinct roles, locked commitments, live decisions, shared consequences, and contribution-weighted rewards.

Open briefing →
11
Master Plans in RACKETLEGACY

Master Plans

Long-form city ambitions connect operations, contacts, companies, crews, finales, and permanent history across Seasons.

Open briefing →

BEFORE YOUR FIRST MOVE

THREE ANSWERS THAT MAKE GREYHAVEN CLICK.

  • 01

    How long does a move take?

    Commit in minutes; Greyhaven resolves the move server-side and continues asynchronously.

  • 02

    What happens when I fail?

    Failure may mean damaged gear, Heat, Evidence, obligations, or recovery Intel—another decision, never an erased operator.

    Follow operation recovery →
  • 03

    What survives a Season?

    Standings and control renew each Season; identity, knowledge, achievements, claimed rewards, relationships, and history remain.

    See progression horizons →