Real inputs
Companies need stock, staffed roles, a capable vehicle, operating funds, and a viable route. Time alone does not create profit.
GREYHAVEN SYSTEM BRIEFING
Commodities move from operations into recipes, work orders, contracts, crews, and a district-aware player market.

IN-GAME SYSTEM PREVIEW

Most actions create assets and information instead of printing Credits.
THE PLAYER QUESTION
Most operations create useful assets instead of printing Credits. Wealth comes from solving somebody else’s problem.
Companies need stock, staffed roles, a capable vehicle, operating funds, and a viable route. Time alone does not create profit.
NPC liquidity prevents a dead loop, offers worse terms, and retreats when players provide enough coverage.
Guaranteed system quotes reserve both quantity and district budget before the player accepts.
CONNECTED NEXT MOVES
Need exact rules? Open the field manual.
THE SYSTEMS TEACH EACH OTHER
You do not need to memorize the machine. Greyhaven shows what an opportunity needs, why an outcome happened, and where its consequence can go next.