THE CAUSAL CITY

RACKET SYSTEMS.
MOVE THE WHOLE CITY.

RACKET is one connected strategy RPG. Train, learn, equip, own, trade, cooperate, and compete—then watch Greyhaven turn every meaningful result into a new opportunity.

Greyhaven city network connecting operations, markets, crews, and districts
CHOICE → CONSEQUENCE → PROGRESSION

THE UNIVERSAL GRAMMAR

WATCH ONE MOVE BECOME SEVEN CONSEQUENCES.

ACTIVE SIGNALOpportunity

A city condition creates a reason to act.

01 / 07

FOUR WAYS INTO THE SAME GAME

START WITH WHAT EXCITES YOU.

You do not need to learn eleven isolated feature lists. Pick a player fantasy and follow its consequence into the connected systems.

Make the move systems in Greyhaven
01ACT

Make the move

Read an opportunity, prepare a build, commit resources, and own the aftermath.

Shape your operator systems in Greyhaven
02BUILD

Shape your operator

Permanent knowledge and possessions expand your options while active capacity keeps choices meaningful.

Move the city systems in Greyhaven
03CITY

Move the city

Supply, demand, district conditions, and finance react to what players actually do.

Build social power systems in Greyhaven
04CREW

Build social power

Contacts, companies, crews, and voluntary rivalries turn specialization into interdependence.