COSMETIC CURRENCY · NO COMPETITIVE POWER

NEON COSMETICS.
WHAT YOU EARNED.

Neon is RACKET’s non-expiring cosmetic currency. It lives outside the competitive Credits economy and can never replace XP, Research, mastery, Cred, Influence, Cycle Points, or a decision that must be earned through play.

LAUNCH STATUSReal-money checkout remains unavailable until regional payment, tax, refund, support, and policy gates are approved.

COSMETIC STORE PREVIEW

PREVIEW THE STYLE. VERIFY THAT POWER NEVER MOVES.

COSMETIC PREVIEWAUTO PLAYING
A stat-neutral RACKET cosmetic collection being previewed
PREVIEWRAIN CIRCUIT · 1,200 NEON
01PREVIEW

See the complete cosmetic before paying.

The collection, exact Neon price and eligible presentation surfaces stay visible before redemption.

Can changeStyle · presentation · identityCannot changePower · odds · progressionPurchase ruleNamed items · no paid random loot
BUILDSAppearanceCrew identityCollectionPermanent access
SEPARATE WALLET

Neon is not Credits.

Credits are earned, traded, invested, and risked inside the player economy. Neon is prepaid, non-transferable, has no cash value, and is redeemed only for eligible cosmetic products.

VISIBLE IDENTITY

Style follows achievement.

Eligible items include safehouse themes, vehicle wraps, portraits, profile frames, Crew banners, operation effects, result treatments, reactions, and stat-neutral equipment finishes.

PERMANENT RULE

Never pay to win.

Neon never improves success chance, rankings, operation capacity, market priority, territory strength, combat ratings, or the speed of earned progression.

THE HARD BOUNDARY

WHAT NEON CAN—AND CAN NEVER—DO.

Neon can buy

  • Complete, clearly previewed cosmetic collections.
  • Permanent visual accents and stat-neutral finishes.
  • Crew identity treatments visible to the whole team.
  • Season and Master Plan presentation effects.
  • Published catalog items without paid random loot.

Neon never buys

  • Credits, XP, Cred, Research, Influence, or Cycle Points.
  • Energy refills, faster regeneration, Focus, or materials.
  • Better odds, shorter timers, Heat removal, or protection.
  • Market priority, company growth, Crew power, or territory.
  • Ranking multipliers or rewards that must be earned.

FROM PRICE TO ENTITLEMENT

EVERY MOVEMENT STAYS EXPLAINABLE.

  1. 01PREVIEW

    See the complete contents, exact Neon price, and approximate euro value before purchase.

  2. 02FUND

    An eligible real-money payment grants purchased Neon exactly once after verified provider confirmation.

  3. 03REDEEM

    One atomic command debits Neon and grants the selected cosmetic entitlement.

  4. 04KEEP

    Redeemed cosmetics remain permanent and Neon never expires.

  5. 05REVERSE

    Refunds reverse unused Neon from the originating grant and keep an auditable record.

AGE AND SPENDING SAFEGUARDS

PAYMENTS REQUIRE MORE THAN A BRIGHT BUTTON.

EU accounts use age-aware eligibility. German players aged 13–17 may use Neon funded by a named parent or legal guardian only after the applicable launch gates; independent payment and RACKET+ remain 18+. Teen funding has a non-removable monthly limit and never stores a reusable payment method.

  • No purchase prompts after failure, rejection, low resources, or PvP loss.
  • No artificial scarcity, misleading countdowns, or randomized paid rewards.
  • Public payment-help access without requiring a game login.
  • Purchase history, cancellation, renewal, and refund status remain visible.

PAYMENT AND FAIRNESS FAQ

CLEAR BEFORE CHECKOUT.

Does Neon expire or have a cash value?

No. Neon does not expire, cannot be transferred between players, cannot be cashed out, and is not part of the player Credits economy.

Can Neon improve my operation or ranking?

No. Paid cosmetics are classified with no competitive impact. Success, mastery, resources, territory, and ranking position remain earned through play.

Where can I ask about a payment or refund?

Use the public payment-help page for refunds, unauthorized payments, and disputes, even when you cannot access an account.