PERSISTENT BROWSER STRATEGY RPG · ONE SHARED CITY

RACKET.
START WITH NOTHING.
MAKE THE CITY REMEMBER.

Build one permanent operator in Greyhaven. Train, study, trade, form Crews, and run asynchronous operations whose outcomes reshape markets, rivalries, companies, and districts. RACKET is a free browser strategy RPG with no reflex combat, no progress wipe, and one shared city that keeps moving while you are away.

One operator · One shared city · Every consequence persists

Browser strategy RPG Asynchronous operations Player-shaped economy Never pay to win

ONE MOVE / SIX SYSTEMS CHANGED

WATCH ONE MOVE
RIPPLE THROUGH THE CITY.

Every operation begins with a live city condition: a shortage, contract, rival move, or district opening. Read the situation, lock your build and assets into a plan, answer counterplay, then turn the outcome into loot, supply, evidence, crew progress, market pressure—or somebody else’s next opportunity.

OPERATION / DOCKSIDEFREIGHT CROWN
DOCKSIDE / LIVE OPENING

A freight gap opens for seven minutes.

Low supply and rising unrest create a route that did not exist yesterday.

Objective forecast48%ExposureHIGHAssetsUNCOMMITTED

THE 30-SECOND BRIEF

A PERSISTENT SOCIAL
STRATEGY RPG.

You do not steer an avatar through reflex combat. Choose a goal, prepare your build, network, Intel, and assets, then commit them to an operation. The server resolves the plan into a verified outcome that can change your inventory, relationships, markets, Crew, and district. Your operator and authored history persist across every Season.

THE FORMAT

Plan in minutes. Return when it matters.

Make a meaningful move in minutes, let it resolve server-side, then return to collect the result and answer a city that continued moving between sessions.

WHAT YOU CONTROL

Build. Approach. Network. Risk.

Choose what to pursue, what to commit, which information to trust, and what the result should become. Preparation and relationships matter as much as raw ratings.

THE MULTIPLAYER LAYER

Depend, compete, trade, and govern.

Player supply shapes markets, verified contracts create obligations, crews coordinate specialized roles, and rivalries make decisions visible beyond a private reward screen.

216 NODES · 72 COURSES · ONE CONNECTED BUILD

YOUR BUILD
CHANGES THE GAME.

Your operator grows through connected layers, not disconnected menus. Gym practice builds attributes; Education adds permanent knowledge; career mastery unlocks specialization nodes; doctrines and equipment shape the active build you bring into operations, PvP, markets, crews, and the city.

TRAINING / STRENGTH
LIVE BUILD TRACE

Train the capability you need.

A visible Energy cost, diminishing returns and the next threshold make every set a decision.

01BENCH PRESS02STRENGTH +103IMPACT +304BREACH ROLE READY
Explore the Development Network

EIGHT DISTRICTS / ONE CAUSAL CITY

THE CITY
ANSWERS BACK.

Greyhaven is not a static map behind private menus. Operations create assets, players create demand, and markets, contracts, crews, contacts, security, and district conditions turn every verified result into another opportunity the whole city can answer.

DOCKSIDESUPPLY 64 · SECURITY 71 · UNREST 38
VERIFIED WORLD TRACE
  1. 01OPERATIONFreight Crown secured four Signal Relays.
  2. 02SUPPLYDockside electronics supply +4.
  3. 03MARKETAverage relay listing price −8%.
  4. 04CONTRACTNOVA completes a verified delivery.
  5. 05CREWNightwire presence rises in Dockside.
  6. 06DISTRICTSecurity adds a delayed inspection.
  7. 07NEXT MOVEA new evidence-scrub route appears.
NOW PROPAGATINGOPERATION

Freight Crown secured four Signal Relays.

24 operations72 scenarios12 commodities1 player-run company system3 finance families

LIFE WORK · RIVALS · PLAYER INSTITUTIONS

THE FIRST MOVE TAKES MINUTES.
THE STORY CAN TAKE YEARS.

A persistent world needs ambitions larger than one reward screen. Choose a life work, build a tactical identity through contextual PvP, or turn useful work into a player-run institution. Each path connects shorter decisions to a reputation and history the city can remember.

Operator preparing a strategic Greyhaven PvP operation STRATEGIC PVP

Own the opening.

Verified causes, visible loadouts, response windows, crew fronts, and bounded consequences.

Explore conflict
Player-run company district in Greyhaven PLAYER COMPANIES

Build an institution.

Ten industries, real roles, scarce work, company finance, shares, governance, and multi-season capital.

Explore companies
A long-form Master Plan connecting the operator to Greyhaven LIFE WORK / MASTER PLANS

Author a legacy.

Connect operations, contacts, research, assets, and Crew dependencies—then commit a finale Greyhaven remembers.

Explore Master Plans

NEON · COSMETIC ONLY · NEVER PAY TO WIN

SHOW THE IDENTITY.
EARN THE POWER.

Neon is a separate, non-expiring cosmetic currency. It never buys Credits, XP, Research, success chance, faster timers, market priority, Crew strength, territory, or ranking position. Competitive outcomes remain connected to the build and decisions earned in Greyhaven.

How Neon and fair play work
  • No competitive powerCosmetics never alter operation or PvP rules.
  • Complete previewsKnow the item and exact price before redemption.
  • Permanent ownershipRedeemed cosmetics remain; Neon does not expire.

YOUR FIRST MOVE COSTS NOTHING

THE CITY DOESN’T
KNOW YOUR NAME. YET.

Build the operator, find the people and become the network Greyhaven plans around.