Plan in minutes. Return when it matters.
Make a meaningful move in minutes, let it resolve server-side, then return to collect the result and answer a city that continued moving between sessions.
PERSISTENT BROWSER STRATEGY RPG · ONE SHARED CITY
Build one permanent operator in Greyhaven. Train, study, trade, form Crews, and run asynchronous operations whose outcomes reshape markets, rivalries, companies, and districts. RACKET is a free browser strategy RPG with no reflex combat, no progress wipe, and one shared city that keeps moving while you are away.
One operator · One shared city · Every consequence persists
ONE MOVE / SIX SYSTEMS CHANGED
Every operation begins with a live city condition: a shortage, contract, rival move, or district opening. Read the situation, lock your build and assets into a plan, answer counterplay, then turn the outcome into loot, supply, evidence, crew progress, market pressure—or somebody else’s next opportunity.

Low supply and rising unrest create a route that did not exist yesterday.
THE 30-SECOND BRIEF
You do not steer an avatar through reflex combat. Choose a goal, prepare your build, network, Intel, and assets, then commit them to an operation. The server resolves the plan into a verified outcome that can change your inventory, relationships, markets, Crew, and district. Your operator and authored history persist across every Season.
Make a meaningful move in minutes, let it resolve server-side, then return to collect the result and answer a city that continued moving between sessions.
Choose what to pursue, what to commit, which information to trust, and what the result should become. Preparation and relationships matter as much as raw ratings.
Player supply shapes markets, verified contracts create obligations, crews coordinate specialized roles, and rivalries make decisions visible beyond a private reward screen.
216 NODES · 72 COURSES · ONE CONNECTED BUILD
Your operator grows through connected layers, not disconnected menus. Gym practice builds attributes; Education adds permanent knowledge; career mastery unlocks specialization nodes; doctrines and equipment shape the active build you bring into operations, PvP, markets, crews, and the city.
TRAINING / STRENGTHA visible Energy cost, diminishing returns and the next threshold make every set a decision.
EIGHT DISTRICTS / ONE CAUSAL CITY
Greyhaven is not a static map behind private menus. Operations create assets, players create demand, and markets, contracts, crews, contacts, security, and district conditions turn every verified result into another opportunity the whole city can answer.
DOCKSIDESUPPLY 64 · SECURITY 71 · UNREST 38Freight Crown secured four Signal Relays.
LIFE WORK · RIVALS · PLAYER INSTITUTIONS
A persistent world needs ambitions larger than one reward screen. Choose a life work, build a tactical identity through contextual PvP, or turn useful work into a player-run institution. Each path connects shorter decisions to a reputation and history the city can remember.
STRATEGIC PVPVerified causes, visible loadouts, response windows, crew fronts, and bounded consequences.
Explore conflict
Ten industries, real roles, scarce work, company finance, shares, governance, and multi-season capital.
Explore companies
Connect operations, contacts, research, assets, and Crew dependencies—then commit a finale Greyhaven remembers.
Explore Master PlansNEON · COSMETIC ONLY · NEVER PAY TO WIN
Neon is a separate, non-expiring cosmetic currency. It never buys Credits, XP, Research, success chance, faster timers, market priority, Crew strength, territory, or ranking position. Competitive outcomes remain connected to the build and decisions earned in Greyhaven.
How Neon and fair play workYOUR FIRST MOVE COSTS NOTHING
Build the operator, find the people and become the network Greyhaven plans around.