Choose Force, Finesse, or Wits, establish a reliable way to earn Cred, and turn one borrowed contact into a path forward.
PERSISTENT SOCIAL STRATEGY · POWER CYCLE 01
START WITH
NOTHING.
TAKE THE CITY.
Enter Greyhaven unknown. Run jobs, build wealth, and earn a name other players recognize. Bring friends—or meet the operators you need inside the city. Form a crew, take territory, and prove your name belongs at the top of the global rankings.
Free to play · No download · Your first meaningful move in 2 minutes
THE LONG GAME
UNKNOWN TODAY.
UNTOUCHABLE TOMORROW.
RACKET is a climb, not a reset button. Your character, contacts, research, collections, businesses, and reputation become a permanent identity. Seasons change the city around you; they do not erase who you became.
Verify information before committing, access stronger contracts, and start winning through preparation instead of raw chance.
Build production capacity, create valuable supply, and turn your network into income and opportunities that continue between sessions.
Coordinate specialists, fund shared objectives, contest territory, and make decisions that change the city for every crew involved.
Compete for the top of Greyhaven, earn status that cannot be purchased, and carry permanent honors beyond the current season.
A LIVING STRATEGY GAME
EVERY SYSTEM
FEEDS THE NEXT.
RUN JOBS
Choose Force, Finesse, or Wits. Spend Energy. Own the outcome.
BUILD INTEL
Earn Contact trust, verify information, and change your odds before you commit.
CREATE WEALTH
Craft scarce equipment, trade with players, and grow businesses that produce while you are away.
LEAD A CREW
Recruit specialists, fund a treasury, coordinate operations, and contest districts together.
EARN LEGACY
Climb seasonal and permanent rankings, unlock cosmetics, and complete collections no one can buy.
ONE CITY · A WORLD OF PLAYERS
YOUR NAME.
ON THE GLOBAL BOARD.
You are not racing scripted opponents. Every listing, crew, contract, territory push, and rivalry comes from another player. Rankings expose the city’s best operators—and exactly how far you still have to climb.
- Global operator ranking by earned Cred
- Seasonal leagues and reward tiers
- Crew reputation and district control
- Permanent legacy beyond each cycle
POWER CYCLE 01 · 8-WEEK CAMPAIGN
THE FRACTURE
A stolen logistics ledger has broken Greyhaven’s old balance. Every week changes city conditions, creates new opportunities, and forces crews to choose who benefits from the leak.
CHOOSE YOUR NEXT MOVE
THERE IS ALWAYS
SOMETHING AT STAKE.
High-risk heists, quiet intelligence work, player contracts, economic plays, crew operations, and recovery actions all reward different builds.
The Gallery Transfer
A private collection moves once. You get one clean window.
Signal Intercept
The Circuit is transmitting a key that can expose an entire market.
Freight Crown
Dockside moves the city. Tonight, your crew decides who gets paid.
Ledger Extraction
The numbers are real. The owner would prefer they disappeared.
No Loose Ends
The job is over. The consequences are not.
Corner the Relay Market
Information moves prices. Preparation lets you move first.
WELCOME TO GREYHAVEN
EIGHT DISTRICTS.
NO SAFE GROUND.
Every district has its own resources, risks, Contacts, businesses, and rulers. Learn the city—or become someone else’s leverage.
YOUR FIRST MOVE COSTS NOTHING
THE CITY DOESN’T
KNOW YOUR NAME. YET.
Build your name, find your people, and become the crew everyone else plans around.