MASTER PLANS. CHOOSE THE AMBITION. BUILD THE LEGACY.
A Master Plan is a long-form, city-spanning ambition. It connects operations, contacts, company freight, markets, crew dependencies, and district access into milestones that unlock a committed finale and permanent authored history.
FIELD MANUAL · IN-GAME PREVIEW
SEE MASTER PLANS BEFORE YOU COMMIT.
MASTER PLANAUTO PLAYING
CHOOSETHE STREET CROWN · ACTIVE
STEP01 / 05TRACE20%STATELIVE
01CHOOSE
Choose the ambition that defines your operator.
A Master Plan names a criminal fantasy and the city-scale outcome you want to leave behind.
Both formats make ordinary play meaningful preparation, but their timing, roster, and finish conditions are intentionally different.
PERSONAL MASTER PLAN
Build across multiple sessions.
Choose an enduring criminal fantasy, advance authored phases and Spotlight activities, secure missing dependencies, then commit the accumulated preparation to a finale.
HORIZON
Multi-session
IDENTITY
One operator ambition
FINISH
Prepared capstone
WEEKLY SEASON MASTER PLAN
Build one week around a real Crew.
Assemble three to five operators, use the one eligible weekly roster slot, prepare plan tracks against visible threats, and finish through a generated Crew Operation before the window closes. There is no solo fallback.
HORIZON
One Season week
ROSTER
3–5 operators
FINISH
Crew Operation
THE LONG GAME
FIVE PHASES TURN PROGRESSION INTO A STORY.
01Choose
Select the criminal fantasy and city-scale outcome that should define this chapter of your operator.
02Prepare
Complete visible prerequisites through operations, research, contacts, company freight, and equipment.
03Depend
Secure the player supply, specialist roles, district access, and obligations the finale genuinely needs.
04Commit
Lock accumulated preparation into a climax with readable risks, outcomes, and irreversible story choices.
05Legacy
Archive the achievement, identity, collections, knowledge, and city history while seasonal competition renews.
AMBITION
One fantasy gives every move direction
Milestones explain why a job, course, asset, contact, or crew dependency matters to the story you chose.
CONNECTED
No single system can finish it
Markets, operations, ownership, development, people, and districts become useful dependencies rather than parallel checklists.
PERMANENT
The city cycle changes—not your identity
Knowledge, Cred, achievements, collections, and authored history remain. Competitive Cycle position can renew without a progress wipe.
WHAT THE FINALE REWARDS
POWER HAS A HISTORY, NOT JUST A NUMBER.
✓ Permanent achievement and Chronicle history.
✓ Identity, cosmetic, and collection rewards.
✓ New access, contacts, and authored opportunities.
✓ Legacy recognition without selling competitive power.
MASTER PLAN SYSTEM BRIEFING
SEE SPOTLIGHTS, ROSTERS, THREATS, AND THE CREW FINALE TOGETHER.
The Operations briefing distinguishes personal and weekly Season plans and shows how both connect to Dynamic, Crew, and Signature Operations.