Game guide

GREYHAVEN FIELD MANUAL · CONTEXTUAL PVP RULES / 08

CONTEXTUAL PVP RULES.
READ THE RIVAL.
CHOOSE THE CONFLICT.

Competition begins with a verified cause and visible commitments—not an anonymous victim list. Intent, response rules, bounded consequences, and a readable receipt make conflict strategic without erasing permanent progress.

FIELD MANUAL · IN-GAME PREVIEW

SEE CONTEXTUAL PVP RULES BEFORE YOU COMMIT.

CONTEXTUAL PVP OPERATIONSAUTO PLAYING
A contextual Greyhaven PvP operation with visible equipment
CONTEXTCONTEXT: CONTESTED CARGO
01CONTEXT

Conflict begins with a reason.

Cargo, contracts, rivalries, territory, or a bounty create a verified encounter.

CauseRivalry · contract · cargo · bountyPlanPreparation · engagement · exitResponseAsynchronous · live invitation
BUILDSObjectiveRenownCargoInfluenceTerritory

THE LIVE CONFLICT CONTRACT

READ FIVE THINGS BEFORE YOU COMMIT.

This manual documents the generally available rules. Gated combat resolvers, warfare modes, territory layers, and rollout-specific numbers do not appear here until they are part of the live product.

01

VERIFIED CAUSE

The interface names the event or accepted relationship that makes the conflict valid.

Player question
Why this opponent
Protection
No anonymous target browser
02

DECLARED INTENT

The initiator states what consequence is being pursued before commitment.

Player question
What can change
Protection
No surprise objective swap
03

VISIBLE COMMITMENT

Only real equipment and contextual value explicitly attached to the operation enter its snapshot.

Player question
What enters risk
Protection
Unrelated ownership stays outside
04

RESPONSE & RECEIPT

Response rules are disclosed up front, then the result explains the frozen inputs and settled consequence.

Player question
How it resolves
Protection
One authoritative record

THE SETTLEMENT CHAIN

FIVE CHECKS KEEP COMPETITION READABLE.

  1. 01Cause

    Validate the contextual opening or accepted rivalry.

  2. 02Intent

    Name the allowed consequence and its loss boundary.

  3. 03Commit

    Freeze only the disclosed equipment and contextual value.

  4. 04Respond

    Apply the response rules shown before commitment.

  5. 05Record

    Settle once and explain what changed and what stayed protected.

KNOW THE SYSTEM. CHOOSE YOUR MOVE.

TURN THE GUIDE INTO A BUILD.

You do not need to memorize Greyhaven before entering it. Start with one direction and let the connected systems teach the rest.