Game guide

GREYHAVEN FIELD MANUAL · OWNERSHIP & MOBILITY / 07

HOUSING, VEHICLES & MOBILITY.
BUILD A BASE.
MOVE WHAT MATTERS.

Housing and vehicles are not trophy counters. A residence changes protected capacity and preparation; a vehicle changes cargo, travel, escape, and racing; properties stay useful only when connected to the city economy.

FIELD MANUAL · IN-GAME PREVIEW

SEE HOUSING, VEHICLES & MOBILITY BEFORE YOU COMMIT.

OWNERSHIP LOOPAUTO PLAYING
Greyhaven residences and vehicles supporting connected play
LIVEAPARTMENT · STORAGE +12
01LIVE

Your residence becomes a real base.

Housing grows protected storage, recovery, preparation, and social capacity.

ResidenceStorage · recovery · preparationVehicleCargo · escape · race · discreetPropertyUtility · upkeep · partnership
BUILDSCapacityMobilityIncomePrestigeAccess

ONE PERMANENT RESIDENCE

FROM SURVIVAL TO A CITY-SCALE BASE.

Your home is separate from investments. Moving upward changes storage, recovery, preparation, comfort, access, and the upkeep your lifestyle needs.

Street residence in Greyhaven
TIER 01

Street

Survive with almost no protected capacity

Apartment residence in Greyhaven
TIER 02

Apartment

Protected storage and a dependable recovery base

Penthouse residence in Greyhaven
TIER 03

Penthouse

High-capacity preparation and social access

Greyhaven Palace residence in Greyhaven
TIER 04

Greyhaven Palace

Prestige infrastructure with demanding upkeep

VEHICLE ROLES

CHOOSE WHAT THE MACHINE MUST DO.

Performance, reliability, cargo capacity, route state, and risk matter differently for delivery, discreet travel, racing, and escape.

Fringe Runner Greyhaven vehicle
ROLE 01

Fringe Runner

Escape routes and disrupted terrain

Harbor Courier Greyhaven vehicle
ROLE 02

Harbor Courier

Cargo capacity and reliable district delivery

Gate GT Greyhaven vehicle
ROLE 03

Gate GT

Performance, racing and high-risk movement

CONNECTED OWNERSHIP

EVERY ASSET NEEDS A PURPOSE AND AN UPKEEP LOOP.

  • Residences grow protected personal capacity.
  • Vehicles change travel, cargo, racing, and escape.
  • Only explicitly committed cargo enters route risk.
  • Repairs and upkeep consume player-made city goods.

KNOW THE SYSTEM. CHOOSE YOUR MOVE.

TURN THE GUIDE INTO A BUILD.

You do not need to memorize Greyhaven before entering it. Start with one direction and let the connected systems teach the rest.