DISTRICTS OF GREYHAVEN. READ THE CITY. MOVE BEFORE IT DOES.
Greyhaven is eight connected local economies, not one interchangeable backdrop. Each district produces and consumes different value, creates different risks, and rewards different operator networks.
FIELD MANUAL · IN-GAME PREVIEW
SEE DISTRICTS OF GREYHAVEN BEFORE YOU COMMIT.
DISTRICT SIGNALAUTO PLAYING
SHORTAGESUPPLY 31 · PRICE +14%
STEP01 / 04TRACE25%STATELIVE
01SHORTAGE
Dockside fuel falls below demand.
Local supply changes prices, routes, contracts, and the opportunities the Director creates.
WhereEight distinct district economiesWhenRead conditions before committingWhyExploit, stabilize, or redirect pressure
BUILDSAccessInfluenceTerritoryChronicle history
HOW A DISTRICT WORKS
SUPPLY, POWER, RISK, AND ROUTES REACT TO PLAYERS.
01PRODUCESGoods, Intel, capital, access, or specialist labor.
02CONSUMESInputs arrive from other districts and player markets.
03REACTSOperations alter local systemic metrics.
04CONNECTSRoutes trade speed, capacity, cost, security, and Intel.
05CONTESTSCrew pressure and seasonal conditions change priorities.
01smuggling · freight · customs
Dockside
Port, warehouses and freight
PRODUCES
imports · fuel · contraband
CONSUMES
tools · documents · labor
corruption66supply62prosperity48
02fencing · forgery · nightlife
Old Quarter
Nightlife and historic streets
PRODUCES
contacts · art · black-market-access
CONSUMES
luxury · rumors · protection
publicity68corruption61prosperity55
03finance · brokerage · corporate-intrusion
Glass Ward
Finance and corporate towers
PRODUCES
capital · financial-intel · contracts
CONSUMES
data · luxury · security
prosperity78security72publicity66
04manufacturing · repair · engineering
Southline
Rail yards and industry
PRODUCES
parts · tools · chemicals
CONSUMES
fuel · labor · capital
supply70unrest51prosperity50
05high-value-theft · protection · property
Northgate
Affluent residences and security
PRODUCES
luxury · vehicles · premium-targets
CONSUMES
security · imports · influence
security86prosperity84supply58
06media · entertainment · influence
Neon Mile
Entertainment and media
PRODUCES
demand · rumors · publicity
CONSUMES
art · luxury · access
publicity88prosperity69corruption57
07law · corruption · heat-control
Civic Center
Government, courts and police
PRODUCES
documents · authority · investigations
CONSUMES
evidence · influence · financial-intel
security82publicity74prosperity64
08salvage · concealment · route-finding
The Fringe
Abandoned infrastructure and hidden routes
PRODUCES
salvage · hidden-routes · labor
CONSUMES
tools · medicine · fuel
corruption71unrest63supply38
CHOOSING WHERE TO OPERATE
YOUR BEST DISTRICT DEPENDS ON THE NEXT THREE MOVES.
A Dockside fuel shortage raises freight demand. Haulers converge, secure routes gain value, and another district loses capacity. Ask not only “Where does this pay?” but “What will this move make scarce next?”
✓ Match local outputs to what your build can sell, craft, or exploit.
✓ Read security, corruption, unrest, and publicity before choosing an approach.
✓ Treat routes and other districts as part of the same supply network.
✓ Re-evaluate when crews, markets, or Season conditions move the local state.