Game guide

GREYHAVEN FIELD MANUAL · DISTRICTS / 04

DISTRICTS OF GREYHAVEN.
READ THE CITY.
MOVE BEFORE IT DOES.

Greyhaven is eight connected local economies, not one interchangeable backdrop. Each district produces and consumes different value, creates different risks, and rewards different operator networks.

FIELD MANUAL · IN-GAME PREVIEW

SEE DISTRICTS OF GREYHAVEN BEFORE YOU COMMIT.

DISTRICT SIGNALAUTO PLAYING
Greyhaven districts reacting to connected player activity
SHORTAGESUPPLY 31 · PRICE +14%
01SHORTAGE

Dockside fuel falls below demand.

Local supply changes prices, routes, contracts, and the opportunities the Director creates.

WhereEight distinct district economiesWhenRead conditions before committingWhyExploit, stabilize, or redirect pressure
BUILDSAccessInfluenceTerritoryChronicle history

HOW A DISTRICT WORKS

SUPPLY, POWER, RISK, AND ROUTES REACT TO PLAYERS.

  1. 01PRODUCESGoods, Intel, capital, access, or specialist labor.
  2. 02CONSUMESInputs arrive from other districts and player markets.
  3. 03REACTSOperations alter local systemic metrics.
  4. 04CONNECTSRoutes trade speed, capacity, cost, security, and Intel.
  5. 05CONTESTSCrew pressure and seasonal conditions change priorities.
Rain-dark freight lanes and cranes at Greyhaven Dockside
01smuggling · freight · customs

Dockside

Port, warehouses and freight

PRODUCES
imports · fuel · contraband
CONSUMES
tools · documents · labor
corruption66supply62prosperity48
Historic Greyhaven streets and discreet nightlife in the Old Quarter
02fencing · forgery · nightlife

Old Quarter

Nightlife and historic streets

PRODUCES
contacts · art · black-market-access
CONSUMES
luxury · rumors · protection
publicity68corruption61prosperity55
Corporate towers and financial corridors in Greyhaven's Glass Ward
03finance · brokerage · corporate-intrusion

Glass Ward

Finance and corporate towers

PRODUCES
capital · financial-intel · contracts
CONSUMES
data · luxury · security
prosperity78security72publicity66
Industrial rail yards and workshops across Southline
04manufacturing · repair · engineering

Southline

Rail yards and industry

PRODUCES
parts · tools · chemicals
CONSUMES
fuel · labor · capital
supply70unrest51prosperity50
Secured residences and guarded routes through Northgate
05high-value-theft · protection · property

Northgate

Affluent residences and security

PRODUCES
luxury · vehicles · premium-targets
CONSUMES
security · imports · influence
security86prosperity84supply58
Rain-lit entertainment venues along Greyhaven's Neon Mile
06media · entertainment · influence

Neon Mile

Entertainment and media

PRODUCES
demand · rumors · publicity
CONSUMES
art · luxury · access
publicity88prosperity69corruption57
Severe government buildings and surveillance around Civic Center
07law · corruption · heat-control

Civic Center

Government, courts and police

PRODUCES
documents · authority · investigations
CONSUMES
evidence · influence · financial-intel
security82publicity74prosperity64
Abandoned infrastructure and concealed routes in The Fringe
08salvage · concealment · route-finding

The Fringe

Abandoned infrastructure and hidden routes

PRODUCES
salvage · hidden-routes · labor
CONSUMES
tools · medicine · fuel
corruption71unrest63supply38

CHOOSING WHERE TO OPERATE

YOUR BEST DISTRICT DEPENDS ON THE NEXT THREE MOVES.

A Dockside fuel shortage raises freight demand. Haulers converge, secure routes gain value, and another district loses capacity. Ask not only “Where does this pay?” but “What will this move make scarce next?”

  • Match local outputs to what your build can sell, craft, or exploit.
  • Read security, corruption, unrest, and publicity before choosing an approach.
  • Treat routes and other districts as part of the same supply network.
  • Re-evaluate when crews, markets, or Season conditions move the local state.

KNOW THE SYSTEM. CHOOSE YOUR MOVE.

TURN THE GUIDE INTO A BUILD.

You do not need to memorize Greyhaven before entering it. Start with one direction and let the connected systems teach the rest.