Game guide

GREYHAVEN FIELD MANUAL · DEVELOPMENT / 01

DEVELOPMENT NETWORK.
BUILD AN OPERATOR.
NOT A TEMPLATE.

Your operator is not one class and one level. Five practiced attributes feed twelve ratings; six careers open eighteen branches; every branch contains four tiers of actions, disciplines, and flexible doctrines.

DEVELOPMENT NETWORK · INTERACTIVE BUILD TRACE

SEE HOW AN OPERATOR
BECOMES DISTINCT.

The public preview now follows the same hierarchy as Development in the app: practice, eligibility, node commitment, active doctrine loadout and permanent history.

LIVE SYSTEMAUTO PLAYING
EARN ELIGIBILITYFINESSE PRACTICE +24
ONE CONNECTED BUILD5 ATTRIBUTES12 RATINGS216 NODES8 DOCTRINE SLOTS30 LEGACY ALLOCATIONS

THE DEVELOPMENT NETWORK

SEE THE POSSIBILITY SPACE BEFORE YOU COMMIT.

The full network shows all six careers at once. Enter a career view to inspect its three branches, prerequisite lines, permanent disciplines, flexible doctrines, and mutually exclusive Legend signatures.

6 careers18 branches216 nodes8 doctrine slots
RACKET Development Network showing six interconnected career skill trees, branching progression paths, locked nodes, a selected Broker skill, and active doctrine slots
DEVELOPMENT NETWORK · SIX CAREERS · 216 CONNECTED NODES

DEVELOPMENT POINTS · DP

ONE POINT CHOOSES A NODE—IT DOES NOT SKIP THE JOURNEY.

Development Points are the spendable build choices earned through account levels and milestone rewards. Practice and career mastery still decide which nodes are eligible; DP lets you commit to one of those earned possibilities.

  1. 01EarnLevel up or reach a named milestone.
  2. 02QualifyMeet the node’s practice, mastery, and prerequisite gates.
  3. 03CommitSpend one DP on an action, discipline, or doctrine node.
  4. 04RecalibrateUse the opening fourteen-day free reset window; later resets require an earned reset token.

THE HIERARCHY

FIVE LAYERS. ONE CONNECTED BUILD.

  1. 01Practice attributes

    Actions train Force, Finesse, Wits, Nerve, and Charm. Repeating one activity eventually produces less practice, so breadth matters.

  2. 02Calculate ratings

    Your five attributes combine with different weights into twelve task-facing ratings such as Intrusion, Negotiation, Command, and Recovery.

  3. 03Grow mastery

    Doing relevant work advances career and activity mastery. Mastery opens higher specialization tiers while account levels award Development Points.

  4. 04Choose specializations

    Spend Development Points on eligible actions, permanent disciplines, or doctrines you can reconfigure through an eight-slot loadout.

  5. 05Add education and Legacy

    Education permanently connects knowledge to ratings. Legacy adds capped long-term improvements that survive every Season.

INPUT LAYER

5 attributes

Force
Direct power, physical control, carrying capacity, and destructive leverage.
Finesse
Precision, concealment, evasion, and exact control of tools and weapons.
Wits
Planning, analysis, intrusion, detection, research, and technical work.
Nerve
Composure under pressure, intimidation, risk tolerance, and recovery.
Charm
Negotiation, trust, recruitment, leadership, and public influence.
OUTCOME LAYER

12 ratings

Impact
force + nerve
Accuracy
finesse + wits
Guard
nerve + force
Evasion
finesse + nerve
Concealment
finesse + wits + nerve
Detection
wits + nerve + finesse
Intrusion
wits + finesse
Negotiation
charm + wits + nerve
Command
charm + nerve + wits
Logistics
wits + charm + force
Recovery
nerve + force + wits
Influence
charm + nerve + wits

THREE NODE TYPES

OPEN. STRENGTHEN. ADAPT.

ACTION

Unlock

Adds a new action or operation decision to the way you play.

PASSIVE

Discipline

Permanently improves a connected rating within a transparent cap.

FLEXIBLE

Doctrine

Changes outcomes only while equipped in one of eight doctrine slots.

FOUR DEPTH LEVELS

MASTERY OPENS DEPTH—NOT BASIC CONTENT.

  1. 01Mastery 0Foundation

    Establish the branch and its first real action.

  2. 02Mastery 10Operator

    Turn the opening route into a repeatable specialty.

  3. 03Mastery 20Architect

    Connect the branch to larger operations and systems.

  4. 04Mastery 30Legend

    Choose Dominion or Adaptation as an exclusive signature.

SIX CAREERS · EIGHTEEN BRANCHES

YOUR OPENING DIRECTION IS NOT A CLASS PRISON.

Every career changes how you solve problems. Operations, districts, equipment, markets, and crews remain open to every operator.

01BrokerTurn information, timing, and agreements into durable leverage.
NEGOTIATION

Markets

Read demand before everyone else and control liquidity.

  1. T1Price Bands
  2. T2Standing Offers
  3. T3Bundled Orders
  4. T4Market Forecasts
NEGOTIATION

Contracts

Write safer deals and make escrow work for you.

  1. T1Milestone Escrow
  2. T2Contingency Clauses
  3. T3Subcontracts
  4. T4Arbitration
INFLUENCE

Influence

Convert reputation and favors into access other players cannot buy.

  1. T1Private Introductions
  2. T2Reputation Pressure
  3. T3Favor Exchanges
  4. T4District Lobbying
02GhostControl exposure, precision, and the route nobody else can see.
CONCEALMENT

Infiltration

Open routes without creating a public incident.

  1. T1Silent Entry
  2. T2Identity Masking
  3. T3Inside Routes
  4. T4Perfect Access
EVASION

Escape

Turn compromised plans into survivable exits.

  1. T1Fallback Route
  2. T2Pursuit Break
  3. T3Asset Extraction
  4. T4Vanishing Point
DETECTION

Evidence

Control what the city can prove after the job is over.

  1. T1Trace Reading
  2. T2Evidence Transfer
  3. T3False Trail
  4. T4Clean Record
03EnforcerCreate certainty through force, protection, and credible consequences.
IMPACT

Assault

End violent problems before they become long wars.

  1. T1Committed Strike
  2. T2Weapon Pressure
  3. T3Finishing Choice
  4. T4Overwhelming Force
GUARD

Protection

Make attacking your people and assets prohibitively expensive.

  1. T1Escort Stance
  2. T2Intercept
  3. T3Shared Guard
  4. T4Untouchable Asset
INFLUENCE

Intimidation

Win concessions before a weapon is drawn.

  1. T1Credible Threat
  2. T2Collection Visit
  3. T3Public Example
  4. T4Citywide Warning
04HackerTurn systems, signals, and surveillance into operational control.
INTRUSION

Intrusion

Enter protected systems and keep the access alive.

  1. T1Credential Attack
  2. T2Persistent Access
  3. T3Privilege Escalation
  4. T4Root Control
DETECTION

Surveillance

Know where pressure will land before it arrives.

  1. T1Signal Trace
  2. T2Target Pattern
  3. T3Crew Watch
  4. T4City Model
INTRUSION

Sabotage

Make an opponent's own infrastructure betray them.

  1. T1Service Delay
  2. T2False Telemetry
  3. T3Production Fault
  4. T4System Collapse
05MogulOwn production, capital, and the infrastructure behind opportunity.
LOGISTICS

Production

Create scarce goods with reliable quality and margins.

  1. T1Quality Control
  2. T2Second Shift
  3. T3Specialized Line
  4. T4Industrial Standard
NEGOTIATION

Finance

Put capital where it changes the next decision.

  1. T1Cash Reserve
  2. T2Credit Line
  3. T3Risk Pricing
  4. T4Capital Network
LOGISTICS

Logistics

Move more, lose less, and keep the city supplied.

  1. T1Secure Storage
  2. T2Route Planning
  3. T3Distributed Supply
  4. T4Citywide Freight
06FixerMake specialists, trust, and timing work as one machine.
INFLUENCE

Recruitment

Find the operator the plan is missing.

  1. T1Talent Read
  2. T2Trusted Referral
  3. T3Rapid Replacement
  4. T4Citywide Roster
COMMAND

Coordination

Turn separate contributions into one reliable outcome.

  1. T1Role Brief
  2. T2Shared Timing
  3. T3Contingency Lead
  4. T4Perfect Operation
NEGOTIATION

Diplomacy

Create agreements that survive pressure and rivalry.

  1. T1Nonaggression
  2. T2Resource Treaty
  3. T3Mediated Dispute
  4. T4City Coalition
EDUCATION

72 permanent courses

Nine departments contain eight sequential courses each. Courses cost Credits and time, improve connected ratings, and sometimes unlock advanced actions.

LEGACY

30 capped allocations

Invest earned Legacy Points across attributes, ratings, economic specialties, Intel, evidence control, crews, territory, and other permanent identities.

KNOW THE SYSTEM. CHOOSE YOUR MOVE.

TURN THE GUIDE INTO A BUILD.

You do not need to memorize Greyhaven before entering it. Start with one direction and let the connected systems teach the rest.