Game guide

GREYHAVEN FIELD MANUAL · PROGRESSION / 02

PROGRESSION & REWARDS.
EVERY ACTION COUNTS.
NOT EVERY ACTION PAYS THE SAME.

RACKET rewards useful decisions across several time horizons. A short session can pay immediately, a week can transform your network, and permanent progress records the operator you became.

FIELD MANUAL · IN-GAME PREVIEW

SEE PROGRESSION & REWARDS BEFORE YOU COMMIT.

PROGRESSION HORIZONSAUTO PLAYING
A Greyhaven operator moving from permanent growth to seasonal recognition
PRACTICEFINESSE PRACTICE +18
01PRACTICE

Actions train what they actually use.

Five practiced attributes combine into task-facing ratings and reward varied play.

PermanentAttributes · education · mastery · LegacyActiveDoctrines · equipment · facilitiesVisibleApparel · cosmetics · achievements
BUILDSCapabilityNew actionsRecognitionPermanent identity

THE REWARD MACHINE

ONE OUTCOME CAN CONNECT SYSTEMS WITHOUT PAYING EVERYTHING.

An operation may create assets, Evidence, mastery, a relationship change, or a district effect. Your next decision turns that result into economic, social, or long-term progress; ordinary actions never pay every track at once.

01OPPORTUNITYcity cause · approach · information
02COMMITMENTtime · Energy · assets · trust
03OUTCOMEobjective · exposure · asset condition
04DISPOSITIONkeep · sell · process · deliver · recover
05PROGRESSthe relevant track—not every track

GOAL BOARD / FIVE DISTANCES

CHOOSE A LIFE WORK. PIN THE NEXT MOVE.

The Goal Board turns one ambition into reachable routes. Switching ambitions never deletes progress or turns every horizon into a checklist.

01NOW

Useful next action

Open one route you can meaningfully advance in this session.

Minutes · immediate decision
02WEEK

Capability step

Build training, equipment, access, production, or trust.

Days · reachable capability
03MONTH

Identity or capital

Advance a build, property, company, network, or portfolio.

Weeks · durable position
04SEASON

Shared legacy

Complete a collective or authored objective before the cycle turns.

Season · standings and history
05LIFE WORK

Chosen fantasy

Connect every shorter move to the operator story you chose.

Permanent · identity and Legacy

GOAL BOARD ≠ MASTER PLAN. One points toward the next system action; the other commits a multi-session operation with a finale.

WHAT EACH NUMBER MEANS

POWER, ACCESS, STATUS, AND IDENTITY STAY DISTINCT.

XP & LEVEL

Breadth

Account experience marks meaningful completed actions and opens broad system scale.

ATTRIBUTES

Capability

Force, Finesse, Wits, Nerve, and Charm improve through relevant practice.

MASTERY

Specialization

Career and activity mastery measure repeated expertise and unlock deeper choices.

CRED

Reputation

Permanent earned standing used for the global operator ranking; it is not spendable money.

RESEARCH & INFLUENCE

Knowledge and leverage

Research comes from analysis and projects; Influence comes from faction, crew, and district success.

ACHIEVEMENTS

Proof

Versioned milestones award recognition, permanent cosmetics, and selected Legacy progress.

ANTI-EXPLOIT PRINCIPLES

THE FASTEST LOOP SHOULD NOT BE THE ONLY CORRECT LOOP.

  • Repetition reduces attribute practice instead of creating one dominant farm.
  • Rewards use activity budgets, caps, prerequisites, and server-authoritative resolution.
  • Direct trades keep economic value but do not manufacture mastery, Influence, Cred, or seasonal progress.
  • Seasonal competition changes the city without deleting permanent identity.

KNOW THE SYSTEM. CHOOSE YOUR MOVE.

TURN THE GUIDE INTO A BUILD.

You do not need to memorize Greyhaven before entering it. Start with one direction and let the connected systems teach the rest.