System map

GREYHAVEN SYSTEM BRIEFING

PLAYER COMPANIES.
HIRE SPECIALISTS.
BUILD AN INSTITUTION.

Ten player-run industries turn scarce inputs, specialist roles, contracts, services, and capital into visible city infrastructure.

A staffed Greyhaven freight company coordinating office, workshop and vehicles
GREYHAVEN SYSTEM STUDY · LIVE MECHANICS

IN-GAME SYSTEM PREVIEW

WATCH PLAYER COMPANIES CHANGE A REAL DECISION.

PLAYER INSTITUTIONAUTO PLAYING
A Greyhaven player company coordinating staffed city work
FOUNDINDUSTRY 10/10 ONLINE
01FOUND

Choose one of ten distinct industries.

Founding requirements, districts, concessions, facilities, roles, and strategies define the business.

IndustryTen distinct operating modelsAuthorityWork · ownership · governanceCapitalOperate · expand · institutionalize
BUILDSWagesReliabilitySharesCapital assetsCity impact

THE PLAYER QUESTION

What makes a player company more than a passive timer?

A company survives through useful work, reliable execution, sufficient capital, and accountable shareholder control—not passive timers.

VERIFIED GUARDRAIL

One real job

An operator can hold many investments but remains an employee of only one company.

VERIFIED GUARDRAIL

Separate powers

CEO, manager, specialist, and apprentice roles govern work; shares govern ownership and succession.

VERIFIED GUARDRAIL

Causal scarcity

Open tenders and awarded contracts reserve city demand, so one shortage cannot fund unlimited identical companies.

CONNECTED NEXT MOVES

FOLLOW THE CONSEQUENCE.

VALUEPlayer economyPEOPLEPeople and obligationsCITYLiving Greyhaven

Need exact rules? Open the field manual.

THE SYSTEMS TEACH EACH OTHER

START WITH ONE MOVE.

You do not need to memorize the machine. Greyhaven shows what an opportunity needs, why an outcome happened, and where its consequence can go next.