One economy
Cargo, repairs, property upkeep and racing consume commodities produced by operations, crafting, and the market.
GREYHAVEN SYSTEM BRIEFING
Vehicles, cargo, races, social tables and properties consume the same goods and react to the same city as the core economy.

IN-GAME SYSTEM PREVIEW

Housing grows protected storage, recovery, preparation, and social capacity.
THE PLAYER QUESTION
Side activities are different ways to use the city—not disconnected faucets with their own meaningless currencies.
Cargo, repairs, property upkeep and racing consume commodities produced by operations, crafting, and the market.
Only cargo explicitly committed to travel or conflict can be intercepted; permanent knowledge remains safe.
Race and casino probabilities are deterministic, bounded, and shown before commitment.
CONNECTED NEXT MOVES
Need exact rules? Open the field manual.
THE SYSTEMS TEACH EACH OTHER
You do not need to memorize the machine. Greyhaven shows what an opportunity needs, why an outcome happened, and where its consequence can go next.