Eight evolving weeks
New city conditions, narrative decisions, market shocks, and competitive windows arrive without invalidating your life outside the game.
POWER CYCLE 01 · 56 DAYS
A stolen logistics ledger breaks Greyhaven’s balance of power. Eight factions want it. Every crew must decide whether to expose the truth, control it, or destroy it.
New city conditions, narrative decisions, market shocks, and competitive windows arrive without invalidating your life outside the game.
Late starters receive relevant routes into the season. Missing a day never destroys your Momentum or your ability to compete.
Seasonal control resets. Your character, research, cosmetics, achievements, collections, and recognition do not.
THE EIGHT-WEEK ARC
A ledger fragment appears in Dockside and the first copies enter player hands.
Freight records expose shortages. Markets move before the public understands why.
Enforcement increases surveillance and Evidence becomes more dangerous across the city.
Conflicting copies force players to decide which version deserves to survive.
Business owners face audits, production pressure, and profitable scarcity.
Crews align with factions and territory choices acquire narrative consequences.
Civic Center opens its sealed routes and the strongest networks converge.
The final archive creates one irreversible city-wide decision.
50 EARNED TIERS
Jobs, contracts, crew operations, crafting, market activity, and city objectives all advance the same transparent track.



SEASON 01 IS LIVE