SYSTEMIC · STREET · REPEATABLE
CRIMES.
PREPARE THE HIT.
Crimes are direct, repeatable criminal activities driven by your current build. Preparation establishes the route, engagement tests the committed approach, and escape determines what you keep, damage, expose, or leave behind.

IN-GAME FORMAT PREVIEW
WATCH CRIMES UNFOLD.

Choose a crime whose requirements, district pressure, and possible stakes fit the current operator.
Choose a crime whose requirements, district pressure, and possible stakes fit the current operator.
CORE CONTRACT
Get a fast, readable expression of your build where equipment, approach, Heat, Evidence, and recovery matter beyond a single success percentage.
- MODE
- Solo systemic action
- STRUCTURE
- Prepare · Engage · Escape
- STAKES
- Heat · Evidence · Condition
- PACE
- Repeatable street play
DECISION SURFACE
Decisions that define Crimes.
- Which repeatable crime fits your current build and acceptable level of exposure.
- What to commit before engagement instead of changing the loadout after seeing the result.
- Whether escape should protect the objective, the operator, or valuable equipment.
- When recovery is wiser than immediately repeating a profitable route.
FORMAT BOUNDARY
What makes Crimes distinct.
Crimes are the most direct repeatable street format. Dynamic Operations add a complete six-phase authored story, while Story Missions and Signature Operations carry longer narrative state across multiple objectives or chapters.
COMMITMENT CHECK
KNOW THE RULES BEFORE YOU LOCK THE PLAN.
Are Crimes the same as Dynamic Operations?
No. Both use the operator build and causal rules, but Crimes focus on a compact systemic prepare-engage-escape loop rather than a six-phase story arc with persistent narrative facts.
Can I lose permanent progression?
No. Declared assets, durability, Heat, Evidence, injury, and temporary conditions can be at risk; permanent identity and earned knowledge are not deleted.
Why not repeat the best crime forever?
District pressure, resources, exposure, equipment condition, progression limits, and changing opportunities prevent one short loop from replacing the wider game.
CONNECTED FORMATS
FOLLOW THE STORY INTO ITS NEXT SCALE.
Discover how RACKET Dynamic Operations turn authored Greyhaven story families, live district conditions, your build, and remembered choices into replayable solo operations.
Open briefing MISSION DOSSIERStory MissionsFollow RACKET Story Missions through investigations, deliveries, contacts, and multi-step objectives that progress across the rest of the living city.
Open briefing STRATEGIC BOARDMaster PlansUnderstand RACKET Master Plans: personal long-form ambitions and weekly Season Crew plans that connect ordinary play to prepared, consequential finales.
Open briefingKNOW THE FORMAT. CHOOSE THE MOVE.