All Operations

SYSTEMIC · STREET · REPEATABLE

CRIMES.
PREPARE THE HIT.

Crimes are direct, repeatable criminal activities driven by your current build. Preparation establishes the route, engagement tests the committed approach, and escape determines what you keep, damage, expose, or leave behind.

A burglary entering its engagement phase in Greyhaven
THREE-PHASE HIT

IN-GAME FORMAT PREVIEW

WATCH CRIMES UNFOLD.

CRIMESAUTO PLAYING
A burglary entering its engagement phase in Greyhaven
SELECTTARGET · BURGLARY
01SELECT

Choose a crime whose requirements, district pressure, and possible stakes fit the current operator.

Choose a crime whose requirements, district pressure, and possible stakes fit the current operator.

Player choiceWhich repeatable crime fits your current build and acceptable level of exposure.Visible tradeoffWhat to commit before engagement instead of changing the loadout after seeing the result.Persistent resultWhether escape should protect the objective, the operator, or valuable equipment.
BUILDSAssetsMasteryHeatEvidenceRecovery

CORE CONTRACT

Get a fast, readable expression of your build where equipment, approach, Heat, Evidence, and recovery matter beyond a single success percentage.

MODE
Solo systemic action
STRUCTURE
Prepare · Engage · Escape
STAKES
Heat · Evidence · Condition
PACE
Repeatable street play

DECISION SURFACE

Decisions that define Crimes.

  • Which repeatable crime fits your current build and acceptable level of exposure.
  • What to commit before engagement instead of changing the loadout after seeing the result.
  • Whether escape should protect the objective, the operator, or valuable equipment.
  • When recovery is wiser than immediately repeating a profitable route.

FORMAT BOUNDARY

What makes Crimes distinct.

Crimes are the most direct repeatable street format. Dynamic Operations add a complete six-phase authored story, while Story Missions and Signature Operations carry longer narrative state across multiple objectives or chapters.

COMMITMENT CHECK

KNOW THE RULES BEFORE YOU LOCK THE PLAN.

Are Crimes the same as Dynamic Operations?

No. Both use the operator build and causal rules, but Crimes focus on a compact systemic prepare-engage-escape loop rather than a six-phase story arc with persistent narrative facts.

Can I lose permanent progression?

No. Declared assets, durability, Heat, Evidence, injury, and temporary conditions can be at risk; permanent identity and earned knowledge are not deleted.

Why not repeat the best crime forever?

District pressure, resources, exposure, equipment condition, progression limits, and changing opportunities prevent one short loop from replacing the wider game.

CONNECTED FORMATS

FOLLOW THE STORY INTO ITS NEXT SCALE.

LIVE CITY FEEDDynamic Operations

Discover how RACKET Dynamic Operations turn authored Greyhaven story families, live district conditions, your build, and remembered choices into replayable solo operations.

Open briefing
MISSION DOSSIERStory Missions

Follow RACKET Story Missions through investigations, deliveries, contacts, and multi-step objectives that progress across the rest of the living city.

Open briefing
STRATEGIC BOARDMaster Plans

Understand RACKET Master Plans: personal long-form ambitions and weekly Season Crew plans that connect ordinary play to prepared, consequential finales.

Open briefing

KNOW THE FORMAT. CHOOSE THE MOVE.

LET GREYHAVEN CREATE THE CONSEQUENCE.