All game systems

ECONOMIC PLAY

Corner the Relay Market

Information moves prices. Preparation lets you move first.

Read live listings, identify scarcity, craft or acquire supply, and settle ownership through an atomic player market.

Always live Player-driven risk Credits · market reputation · strategic supply

CHOOSE HOW YOU OPERATE

ONE OBJECTIVE.
THREE DIFFERENT BUILDS.

01Production

Make

Research recipes and turn materials into the exact supply the city lacks.

FORCE / NERVE
02Timing

Trade

Buy verified listings, account for visible fees, and sell when demand shifts.

FINESSE / WITS
03Network

Supply

Fund a business or crew pipeline that creates reliable recurring inventory.

WITS / CHARM

HOW IT WORKS

READ. PREPARE.
COMMIT. ADAPT.

Preparation changes the method and consequences—not only a percentage. Failure creates another decision instead of a dead end.

  1. 01Read the market and active city condition.
  2. 02Acquire materials or finished goods.
  3. 03List at a deliberate price.
  4. 04Reinvest proceeds into research, property, or crew power.

CONNECTED SYSTEMS

MarketCraftingBusinessesWorld eventsLedger

Outcomes can affect resources, Heat, Evidence, inventory, reputation, Momentum, and the wider player economy.

CHOOSE ANOTHER MOVE.

HIGH-STAKES HEISTThe Gallery TransferINTELLIGENCE OPERATIONSignal InterceptCREW OPERATIONFreight Crown

YOUR BUILD CHANGES THE PLAN

HOW WOULD YOU
RUN IT?