All game systems

CREW OPERATION

Freight Crown

Dockside moves the city. Tonight, your crew decides who gets paid.

A coordinated operation for three to twelve specialists with shared contribution targets and a visible district consequence.

15–30 min Crew-scaled risk Territory control · crew reputation · influence

CHOOSE HOW YOU OPERATE

ONE OBJECTIVE.
THREE DIFFERENT BUILDS.

01Leadership

Command

Open the plan, choose the target district, and decide when enough operators are committed.

FORCE / NERVE
02Role synergy

Specialize

Bring the attribute path the crew lacks and increase the operation’s resilience.

FINESSE / WITS
03Low pressure

Support

Fund the treasury, supply crafted tools, or join the contribution window asynchronously.

WITS / CHARM

HOW IT WORKS

READ. PREPARE.
COMMIT. ADAPT.

Preparation changes the method and consequences—not only a percentage. Failure creates another decision instead of a dead end.

  1. 01An officer opens the operation.
  2. 02Members commit roles and resources.
  3. 03The leader starts the synchronized window.
  4. 04Success generates reputation and district pressure.

CONNECTED SYSTEMS

CrewsTreasuryOperationsTerritorySeason

Outcomes can affect resources, Heat, Evidence, inventory, reputation, Momentum, and the wider player economy.

CHOOSE ANOTHER MOVE.

HIGH-STAKES HEISTThe Gallery TransferINTELLIGENCE OPERATIONSignal InterceptCONTRACT CHAINLedger Extraction

YOUR BUILD CHANGES THE PLAN

HOW WOULD YOU
RUN IT?